Tuesday, September 20, 2016

"Just a fleshwound."

I'm working on a patch for slashem (tends to be the version of nethack I tinker with the most) to add a weapon feature called "Wounding".  Basically, when you hit a monster with a weapon that has the "wounding" feature, there's a chance you will create—you guessed it—a wound.  A wounded monster will take a random amount of extra damage every turn regardless of whether its hit.




What good is wounding without a nice artifact to carry out the message?  I've added Nightblood, a chaotic long sword that can wound.



I still need to test this to make sure it all works, at which point, I'll make the patch available.  Also, I think it's important to mention how much I love CPP.  I'm not talking about C++, but the C Pre-Processor.  All languages should have one.

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